Garry's Mod
A sandbox game for the PC, Mac and Linux

Garry's Mod is a Sandbox Game based around the idea of building. Unlike most other games there aren't any objectives - you can't lose and you definitely can't win.


👤 🕔 July 11, 2014 93

A minor update containing a few hotfixes for last update just came out. Restarting your servers is strongly recommended.
If there are any persisting issues left, please report them on the official GitHub issues page.

GLIBC_2.15 dependency on Linux dedicated servers

Some Linux dedicated server owners may have noticed that the game now requires glibc 2.15. This is a necessary change since the version we were using before was really outdated. If your server is running on a relatively old distro which does not include that library, you can find instructions on how to install it here: Linux Dedicated Server Hosting.

Fixed non-ASCII characters being removed from player names

This was accidentally introduced in an attempt to fix an exploit which would let servers tamper with a client’s configuration file, sorry for that! Everything should be back to normal now.

Fixed model scaling not working correctly on some models

Entity:SetModelScale and Entity:EnableMatrix had an issue with some models which would cause transformations to be applied twice. This issue is now fixed, you can see the difference below:

This will break scripts that rely on the old broken behaviour, so I also added Entity:SetLegacyTransform for those who want their current scripts fixed with minimal effort. This function basically brings the old scaling behaviour back for the entity it is called on, so it should be used exclusively as a temporary fix.

Full Changelog

  • FIX Fixed plugin_load not doing anything
  • FIX Fixed players being removed when sitting in a vehicle parented to another entity
  • FIX Fixed non-ASCII characters being removed from player names
  • FIX Fixed tabs in RichText selection
  • FIX Fixed properties not correctly working on vanilla
  • FIX Fixed Color.__tostring not outputting alpha
  • FIX Fixed render.CapturePixels crashing when used on render targets
  • FIX Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
  • FIX Fixed weapon holdtypes not always updating on the client
  • FIX Fixed player names not updating in scoreboard and voice panels
  • FIX Definitely fixed Entity:SetModelScale and Entity:EnableMatrix applying transformations twice on some models
  • NEW Added Entity:SetLegacyTransform(bool)
  • DEL Removed properties.HaloThink
  • DEL Removed _restart from blocked concommand list
  1. Brassx
    July 11, 2014 at 6:24 pm

    Just a FYI, things that are looked at in gamemodes like TTT now have a rainbow/white outline.

    It’s due to changes in the lua/includes/modules/properties.lua file.

    • BMX_ATVMAN14
      July 13, 2014 at 1:31 am

      Quick fix:

      hook.Add( “PreDrawHalos”, “PropertiesHover”, function()

      if ( vgui.GetHoveredPanel() != vgui.GetWorldPanel() && vgui.GetHoveredPanel() != g_ContextMenu ) then return end

      local ent = properties.GetHovered( EyePos(), LocalPlayer():GetAimVector() )
      if ( !IsValid( ent ) ) then return end

      local c = Color( 255, 255, 255, 255 )
      c.r = 200 + math.sin( RealTime() * 50 ) * 55
      c.g = 200 + math.sin( RealTime() * 20 ) * 55
      c.b = 200 + math.cos( RealTime() * 60 ) * 55

      — halo.Add( { ent }, c, 2, 2, 2, true, false )

      end )

  2. Will
    July 11, 2014 at 7:35 pm

    my entire custom darkrp gamemode is now broken…

  3. Joseph Nadela
    July 11, 2014 at 9:02 pm

    why cant I play my addons it keeps saying nothing found

  4. Riyuzakisan
    July 12, 2014 at 10:28 pm

    If you want to completely disable the halo effect that you get when hovering over entities, go to “lua/includes/modules/properties.lua” and, around line 162 (in the “PreDrawHalos, PropertiesHover” hook), comment out this line of code:

    halo.Add( { ent }, c, 2, 2, 2, true, false )

    • cjgohard16
      August 10, 2014 at 8:44 pm

      Thabks 😀 But where can o find the files in my computer?

  5. Xzera
    July 12, 2014 at 11:47 pm

    My gmod wont update to this version, you should make it a manual update or something because theres no way for me to update my gmod except the automatic update and it wont fucking update

  6. Swingflip
    July 14, 2014 at 4:16 pm

    For the love of GOD. PLEASE fix this:

    I can not even begin to tell you how many time this is crashing servers.

  7. Brassx
    August 2, 2014 at 11:02 am

    Actually guys, for the halos, it’s much easier to fix it by simply removing the hook all together, no need to modify the existing script.

    Simply add hook.Remove( “PreDrawHalos”, “PropertiesHover”); To a file in lua/autorun/client. I added it to one of my own addons for TTT.

    • Expert Summoner
      August 18, 2014 at 11:49 am

      How do I add that to a file?

  8. Night
    August 9, 2014 at 7:51 am

    when is the windows gmod otfix coming out our windows ttt servers are keep crashing when changing the maps

  9. Filip
    September 26, 2014 at 5:59 pm

    Can someone please tell me how to obtain gmod 13 or 14, i have original gmod on steam. :(

  10. DizilKree
    December 10, 2014 at 11:09 am

    Вы кто такие англичане хахахахах ваш призидент абама обезьяна

    • Kuatik
      January 8, 2015 at 10:27 am


  11. Ethan
    January 20, 2015 at 4:10 pm

    I can never download this game

  12. Marko Stojanovski
    February 25, 2015 at 1:10 pm

    Why does Garry’s Mod use up my CPU so much?

  13. a@a
    March 8, 2015 at 1:56 am


  14. David
    March 27, 2015 at 10:31 pm

    Hey a have a dude, i can use this version of the game even if i have the 14.09.08?.

  15. Thunder ROCK
    August 19, 2015 at 9:32 pm

    Need Servers For Gayy’s Mod 14.07.11 Please !!!

  16. tonybonino
    February 3, 2016 at 7:03 am

    bonjour je n’arrives pas a mettre a jour la version glibc 2.13 a 2.15 jai pourtant suivi le tuto ici: ,merci pour votre aide ,cordialement

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