Garry's Mod
A sandbox game for the PC, Mac and Linux

Garry's Mod is a Sandbox Game based around the idea of building. Unlike most other games there aren't any objectives - you can't lose and you definitely can't win.


👤 🕔 April 3, 2014 109

You have waited a long time.. and this is a big one.. so servers will need to be restarted before you’ll be able to join them.

Fixed lamps projecting backwards

This annoying visual bug that has been there since lamps existed is now finally gone for good.

Improved mounting system

You will most likely not notice it but the mounting system has been given a heavy lifting. This means a slight decrease in load times, less remounting, and no more texture issues on changelevels.

Fixed gamemode name reported by Steam not being updated after a changelevel

The gamemode name used to be sent to Steam’s master server only when a server was started, so it wouldn’t be updated after a changelevel. Now it is sent at regular intervals along with the current map name.

Minor Half Life 2 campaign fixes

A lot of minor fixes have been oriented towards making the HL2 campaign fully playable. For instance, the GMan intro now plays correctly, ropes should now be properly positioned on all levels, NPCs now receive the correct amount of damage from HL2 weapons (the shotgun was notably weak against them), and metrocops no longer get stuck into a T-pose when attacked.

Lots of requested Lua fixes and features

Notable additions include new BASS library bindings allowing more control over sounds being played, advanced matrix manipulation functions, a hook which allows you to override sounds before they are played, and another hook which overrides bullets fired from any weapon. You decide what to do with them!
A lot of Lua functions also had more or less important issues pointed out by various coders, most of those are now fixed.

And now for the…

Full Changelog

Game Changes

  • FIX Fixed viewmodel bobbing snapping when jumping or noclipping
  • FIX Fixed flashlight getting duplicated when receiving a full packet update
  • FIX Fixed spawnicons not always regenerating at the correct resolution when resized
  • FIX Fixed “Dopwnload finished” typo in console output
  • FIX Fixed lamps projecting backwards!
  • FIX Fixed gamemode name reported by Steam not being updated after a changelevel
  • FIX Fixed key bindings not working correctly in the main menu
  • FIX Fixed GMod decals not working when used on props
  • FIX Fixed debug textures not being precached (brings mat_wireframe 1 back to its former glory)
  • FIX Fixed rendering artifacts when some particle effects are rendered in front of the skybox
  • FIX Fixed nav files remaining open after loading a map
  • FIX Fixed shell ejection issues on the HL2 pistol and SMG
  • FIX Fixed players colliding with other players while noclipping
  • FIX Fixed viewmodel jittering when overwriting viewmodel position
  • FIX Fixed viewmodel prediction errors when switching to thirdperson and back
  • FIX Fixed sound spam with weapon_rpg when no ammo is left
  • FIX Fixed jigglebones occasionally snapping into impossible positions when rapidly moving
  • FIX Fixed keyframe_rope ignoring attachment points (this fixes various issues such as the cable from prop_vehicle_crane)
  • FIX Fixed combine balls not colliding with players
  • FIX Fixed env_zoom not working at all (i.e. HL2 intro)
  • FIX Fixed choppy MP3 sound playback in some cases
  • FIX Fixed metrocops holding the stunstick going into a T-pose when attacked
  • FIX Fixed metrocops not turning their stunstick on before attacking
  • FIX Fixed NPCs not receiving the appropriate amount of damage from HL2 weapons
  • UPD Improved mounting system, no more texture issues on changelevels
  • UPD sv_kickerrornum now defaults to 0 and its value is now saved to the config file
  • UPD sv_allowcslua is now saved to the config file
  • UPD Clientside Lua is now always allowed in singleplayer
  • UPD Improved some spawn icons
  • UPD TextEntry panels no longer filter ‘\t’ characters
  • UPD Restored old damage force behaviour
  • UPD Singleplayer jump boost from HL2 is now implemented in Lua as a sandbox feature and works in multiplayer as well
  • NEW Added clientside convar cl_steamoverlay_pos

Community Contributions

Lua Scripting

  1. Alex
    April 3, 2014 at 6:20 pm

    What about vr? have you fixed it?

  2. zachpl
    April 3, 2014 at 6:32 pm

    I am getting Error! App ‘4020’ state is 0x606 after update job. when updating one of my servers.

    • Greg
      April 3, 2014 at 10:54 pm

      If you’re having trouble updating your server just re-download SteamCMD that fixed it for my servers

  3. Coconut219
    April 3, 2014 at 6:42 pm

    Huh. Alot of good fixes, this probably wont explode…

  4. Adobe
    April 3, 2014 at 6:43 pm

    Nice, a lot of things changed and fixed.

  5. Soulflare3
    April 3, 2014 at 6:51 pm

    Updated fine for me, no issues

  6. BiomanCZ
    April 3, 2014 at 7:19 pm

    I cant see still the fix for the mp….

  7. Jiří Fišer (Hyperion)
    April 3, 2014 at 7:30 pm

    Why the crough viewmodel bug is still there? Both while croughing and noclipping?

  8. Blasterman
    April 3, 2014 at 8:17 pm

    Very nice done!

  9. Brassx
    April 3, 2014 at 9:20 pm

    TTT Iron sights are completely fucked.

  10. Owen
    April 3, 2014 at 9:26 pm

    Anyone have get an iron sight bug where the gun moves too far to the left in the TTT game mode?

    • areyon3339Areyon3339
      April 15, 2014 at 12:41 pm

      Yeah, I hope whey fix that soon. I get it on any game mode.

  11. mamouthe
    April 3, 2014 at 9:27 pm

    C’est pour quand un Ecran pour chaque RT camera ?

  12. ZeroPAiN
    April 4, 2014 at 3:58 am

    Map making is broke: all of my lighting is messed up, every map I compile, even previous maps that I haven’t touched I’ve try to recompile and they are now compiling with no lighting whatsoever, everything is maxbright and there’s no directional/ambient/ect lighting at all.

    This just happened after the update. What am I supposed to do now?

  13. Семен Степанов
    April 4, 2014 at 4:19 am

    Holograms are completely broken. Is it GMod or Wire problem?

    • Help And Support
      April 8, 2014 at 1:53 pm

      It is most likely both, the game update could have broken wire, the only way to get this working again is by just waiting for a new update (with wire or gmod)

      Hope this helped – Help And Support

  14. Alex
    April 4, 2014 at 5:48 am

    My server is broken bc of this! Please fix it! My TTT custom hud is now broken! :/ Every server is broken ATM so we need a fix.

  15. Ryan
    April 4, 2014 at 7:49 am

    So the emitter changes have official killed off all if not most ZS servers in the world. The GM’s long list of emitters are now broke. lol. I now got to sit down and rework all the ZS emitters. Thanks for that!! D: Atleast there will a lot less competition wise for ZS servers.

  16. Tyler Dinsmoor
    April 4, 2014 at 8:28 pm

    >added Linux icons
    Now when can we have a working menu?
    This has been open for 10 MONTHS now:‎

    Seriously dudes, if you want to spend so much time fixing env_zoom, maybe try focusing on something that seriously limits gameplay!

  17. NukeCrasher53
    April 4, 2014 at 9:13 pm

    I hate this update!!! Carters addon pack makes errors!!! 14.01.22 is better

  18. wdaniel526
    April 4, 2014 at 10:25 pm

    Tried to use invalid object (type CLuaEmitter) (Object was NULL or not of the right type)

  19. Wylie
    April 6, 2014 at 1:51 am

    I tried going into my server and it said that “server uses different class tables” Please help. D:

  20. Matt
    April 6, 2014 at 6:13 am

    You should totally start including shit you break in every changelog.

    Like this update would have “[Broke] TTT’s ironsights are now completely fucked.”

  21. Awemage
    April 13, 2014 at 2:36 am

    Still has the issue of sound cutting out after a random amount of time on Mac. When the only feedback I get from a game is audio and video and the audio cuts out, that seriously ruins gameplay experience. Especially when the only computer in the house with hardware powerful enough to play is a Mac. Please fix this, this has been an issue ever since the beginning of version 14.

  22. ...
    April 18, 2014 at 6:57 am

    This update broke the jigglebone feature completely!

  23. Jon
    April 18, 2014 at 8:09 pm

    Apparently most of my addons don’t work correctly now when they had been working before the update. I have no idea what to do about this issue. Any help would be appreciated greatly.

  24. duckbulls
    April 20, 2014 at 10:14 pm

    Yeah… It’s 14/4/04, not 14/4/03… C’mon guys. I thought you’d know that by know…

  25. DarkRP server owner
    April 30, 2014 at 5:14 pm

    DarkRP 2.4.3 RIP

  26. Jereplaysgames
    June 1, 2014 at 4:52 pm

    With the new update when i open garrysmod it has the loading box in the corner and then it has the facepunch logo and then it goes pure blue the color of the background the EXACT color of the background can you help?

  27. Qlmmaster
    July 9, 2014 at 10:16 pm

    CSS addon iron sight is fucked! Screen zooms but gun is static!
    Please fix!

  28. Sakura Miku
    September 11, 2014 at 6:27 am

    good in game in effect

  29. bielfo
    October 18, 2014 at 11:35 pm

    PEga normalmente ?

  30. Vinny
    January 4, 2015 at 9:42 pm

    Interesting. I really freaking hope that guy working on the toybox finishes it soon. I really miss toybox, so I hope its just as good as the real thing.

  31. Vinny
    January 4, 2015 at 9:42 pm

    R.I.P toybox

  32. Tex
    March 2, 2015 at 9:01 pm

    Mai tare este Garry’s mod 9 pe 13 sau 14 finala este cu memorie mare si multi virusi

  33. Collincollecter
    March 22, 2015 at 5:37 pm

    Yes but during this update the lua code for the sounds in maps doesn’t work anymore. The sound is centered in the middle of the maps.

  34. arlo
    April 17, 2015 at 8:32 am


  35. Penis And Cream
    September 12, 2015 at 9:30 pm

    Hey guys? Who wants to suck my dick? If it doesn’t get sucked by next week I will nuke the United Kingdom with gay ray in it!!!!!!!! HAHAHAHAHAHAHAHAHAHAHAHA!!!!

  36. maas
    December 2, 2016 at 3:49 pm


  37. maas
    December 2, 2016 at 3:50 pm


    • maas
      December 2, 2016 at 4:01 pm


  38. maas
    December 3, 2016 at 9:10 am


      January 4, 2017 at 1:49 am


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